Categories
Final Major Projects and Theis FMP

Week 2: Texture & Material Fix

In this week while I was waiting for the feedback from the lecturer of my progression of the animation work, I am meanwhile fix the texture of my characters and my sets.

For my characters, I adjusted the roughness of their clothes to make them looking less reflective in an unreasonable way, I built up the substance surface shader in unreal engine to make their skin become more transparent by absorbing the light.

Here is the tutorial I have watched to build up the character skin shader, to make it adjustable, I created material instance in Unreal Engine 5 to be playing around.

Beside in the imaginative scene, I have added niagaram particles to emphasize its dream like feeling, and below is the tutorial I have studied through the learning process:

And here is my result:

Categories
Final Major Projects and Theis FMP

Week 1: Presentation (Summer Report)

In the first week of the final term, we have arranged the presentation to report the progression of our work over the summer holiday, and here is my PowerPoint below:

Since the holiday started, I have concentrated on finishing the character models and the set models in Zbrush &Maya, I retopologied models exported from Zbrush and assigned them flat UVs.

Due to the efficiency and the requirement of finishing a draft render version in September within the unit, I have started with a relatively simple pipeline by referring every file into my animation file. In case if I have enough time on October, I can polish and replace any of these models in the render software Unreal Engine 5.

Meanwhile, I set up scenes in Unreal Engine 5, which is matching to what’s happening in Maya, and every naked animation file is ready to be replaced by an updated one anytime to build up the convenience.

Beside, over the summer to make my animation working from blocking, a few references have been shot and edited with my supportive friends, and most of the poses are referring to the clip. As the previs was finished within the second term of the course, hence I was following the same camera movements for this final major project:

Before the feedback has been given by the lecturer I am currently focusing on the material/texture fix of my scene, as I want to emphasize movements of my character I try to keep the background colour pure and low-saturated. Which follows the principle of my case studies shown in the power-point and emphasize the emotion I want to deliver at the same time:

To consider, future weeks are still busy on polishing the animation work, I will be keep learning and improving my skills through the journey. And the video below is my recent draft render version, with my previs and the reference.