During this session, we have been introduced 12 principles of animation:
- timing and spacing
- anticipation
- appeal
- squash and stretch
- exaggeration (pushing the motion)
- overlapping ( e.g. moving hairs, jewelleries)
- arcs ( for animation looks organic instead of robotic)
- slow in and slow out
- staging
- straiht ahead and pose to pose
- secondary action (how the secondary action giving meaning to the shot)
- solid drawing

We have been concentrated on making overlapping animation through the pendulum, as there are mainly three parts of the pendulum and they will be working in different time:



As I noticed, the more frequent pendulum is shaking the less strength it will get in the end, and the slower it will become in the end with more key frames. Also, the energy of the secondary and third pendulum main joints should always be transferred by their primary joint on the top, they should.t be more powerful by the latter.
My working interface in Maya:

At the end of the session, I also developed my bouncing ball animation from the first week by fixing some squash and stretch issues:
During the weekend, I have planned out my own pendulum animation through sketch and supportive videos:

Also, I have been to Tate Britain to do some life drawings:



