After 12 weeks of learning fundamental animation in this unit, I noticed the enjoyable way of using reference videos and hand-drawn planning poses to block and polish them in Maya. Here is the polished work combination from this term:
In addition, here is my further development of the body mechanics animation over the Christmas holiday by following the last week’s feedback:
Overall, for this unit I organize my files by creating weekly ‘project’, therefore it could help me to find reference videos and play blasts easily:

I have used the website sync sketch to upload my weekly progression and then receive the feedback.

I have understood most of the 12 principles of animation and applied them into my work, and I am looking forward to learn more of them in the future:

I have been delivered the basic knowledge of ‘X,Y,Z’ in Maya, and it helped me to think through blocking an animation:

The setting of blocking (instead of polishing the spline) an animation:

I have trying to train myself to ‘keep thinking the invisible curve’ when I am adjusting key poses, or making plans of a rigged character in the animation:


I have touched the plug-in Animbot and its Mirror tool in the walk cycle animation and found them to be quite useful:
I understood the importance of weight shift, the leg tends to be straight when the same side of the hip receives more weight:

For the animation in Maya, I could also exaggerate key poses to make them follow the animation principles and make them visually look more powerful and convincing:
