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Final Major Projects and Theis Thesis

Week 4: Notes gathering from books

In this week I have mainly checked two books written by Paul Well:

  1. Understanding Animation
  2. Animation and America

Through the help of the index, I could look straight on the paragraph talking about my chosen topic ‘Anthropomorphism’ in them. And below are the notes I have made + the relating questions I could think about to research and answer in my essay in different topics:

Key words: Anthropomorphism 

Potential question 1:

How anthropomorphism was structured under the historic background?

Relating to the historic background, Animation and America, p24 points out the influence caused by Second World War and modernity altered the way how humans view their physical and material world. Which encouraging art practice during the period to challenge traditional orthodoxies with constant change, to achieve the revolution and renovation of modernism.

(Quote from any book of the depiction of modernism is needed. )

Correspondingly, anthropomorphic characters support audiences to explore different scenarios through changing identities, metamorphosis, dehumanising and restructuring themselves in the story; without bounding into any industrial orthodoxies, they are living in an uncertain reality and working for the need of gags to structure more possibilities and values. 

Talk about how the abstractions inspire the appearance of anthropomorphic characters. Animation and American, p20, the animator pioneers under the time experiment the limits of graphic space, ‘playing out narration of perception and memory in rapid metamorphosis.’ They play ‘lines, shapes, forms in the enunciation of time, space, weight and flow’ at the same period.

Potential question 2:

How the anthropomorphic characters signify meaning behind political issue?

Animation and American: p22, the abstraction of anthropomorphism in early American animation achieved through developing technologies in the industry, which explores the relationship between humanity and animality and the expression of humans after being challenged. It reflect the possible lack of humanity in society, philosophy and mechanisation.

Films: Bambi (1942), Animal farm (1954), Watership Down (1978), The Lorax (1972) (Understanding Animation p63) The tale of the Fox (1937).

The revolt of the toys (1945) anti-nazi film, reflecting the oppression of the wartime Nazi

The king and the mockingbird (1980).

The turning point (2020), showing the destruction of habitat through animal perspective. 

Relating back to the benefits of adding anthropomorphic gags to the film to talk about why they can easily be understood. Such as building up connections through performances, no political references under the sensitive topics, animal behaviour is an internal sources to be read with foibles and flaws in the film. 

Potential question 3:

How anthropomorphic characters help to create gags in the film??

However, their representation as ‘animal forms’ work well for gags in films.

Understanding Animation: p129: In the early ‘trick’ films, audiences were mostly unallied with characters which create random humours as gags in a story with a lack of continuity and empathy. However, the added human personalities of anthropomorphic characters allows audiences to be emotionally attached by the way how stories are being told and how their characteristics are being expressed with freedom. 

Examples (Case study textual Analysis by using key elements) in early films: 

Key elements of building up personalised characters in films include:

  1. Eye contact between characters and audiences to break up the 4th wall. 
  2. Facial expressions to deliver emotions and expressions.
  3. Recognised physical poses in the set.
  4. Clear motivation set and acted by the anthropomorphic character itself within narrations.
  5. Physical rhythms show indicate the attitude of the character.
  6. The character is taking responsibility of the film as an actor.

Windsor McCay

Mosquito in ‘How a mosquito operates (1912)’

Dinosaur in’ Gertie the Dinosaur (1914)’

Meanwhile, in Disney films, Walt’s seek for anti-stereotype of traditional gags functioned through the use of ‘caricature’ and ‘exaggeration’ in anthropomorphic characters to address human flaws and human foibles. The anthropomorphism helps to build up the natural shortcomings which brings up comedy from internal sources in the film, in which this feature had extended from McCay’s animation. 

Hence, Disney tried to adopt the working process which used by Windsor McCay in Ub Iwerks characters, instead of drawing from one image to the next one, he tended to add ‘in-between’ in the middle of two ‘extreme’ poses. (Animation and American, P21).

Potential question 4:

How do Anthropomorphic characters been designed??

P23, early animation uses Anthropomorphic characters include:

  1. Gertie the Dinosaur 
  2. Felix the Cat
  3. Mickey Mouse

Disney company has developed the concept into achieving the hyper-realism in their future work. However, scholars Patrick D. Murphy and Richard Schickel argues these characters hide their natural terrors or wildness through cuteness, joke and musical cues in the performance. 

Understanding animation p203: character designs within Anthropomophrism in Disney films 

Potential question 5:

The benefits and drawbacks of anthropomorphism??

In next week I will try to develop potential questions listed above into a draft of the essay structure and let the lecturer to look at it to gain feedback. Meanwhile, I will be looking at specific case study with doing textual analysis to answer each question I have set. Beside, I will be looking at the other books I borrowed from the school library.

Categories
Final Major Projects and Theis Thesis

Week 3: Structure of the thesis

In this week’s session we have been introduced the main points of structuring the thesis of the course, and here is my notes:

Due to I was interesting in the topic of anthropomorphic creatures, I have been recommended to read essays written by the author Claire Molloy online:

Meanwhile I start borrowing library books which connect this concept to the animation.

Categories
Advanced and Experimental 3D computer Animation project 1

Week 3: Chosen Idea Updated + 3D Previs

In this week I have double checked the development of my chosen story ‘Pocket Fantasy’, and here is my upgraded version for finishing the whole 3D previs in Maya. I have been given feedback of focusing on the interaction between the two main character, and how they have been balanced through the performance:

Meanwhile, due to the opening scene is a park, I have been given advice of looking at the videos below to find inspiration and reference:

In the second video of understanding basic types of shots, the male is also waiting for someone in the park. Hence, I have added similar types of shots into my creation as shown in the below:

The extreme long shot allows me to expose the whole set to my audiences, and the medium close up is good of showing my character’s action in the screen, the long shot dennotate the costume of what my character is wearing.

Due to we have been asked to do a sheet of introducing our characters in the story, here is my creation of the couple and how the love story has been triggered by their underwear:

Due to I have to finish the previs this week, I have built up a mind board for the set design:

It contains a few primary pictures I have taken in the Elephant park and the Walworth park, which give me a clear direction of what can be added to the park scene:

I used the basic tools such as simple geometries and deformers to structure the shape of green and the tree branches, giving them basic colours through assigning different Ai standard surface material:

Also, I have done a shot list to see which shot will be transferred into the female character’s brain:

In the mind scene, I have mainly inspired by the inner structure of the male’s pocket wand what could be put inside:

And eventually here is my complete previs from this week:

I used Premiere Pro to edit several play blasts together and to see the result:

Categories
Final Major Projects and Theis Thesis

Week 2: Introduction of the Topic

In this week’s session, our lecturer roughly talked about the structure of writing the research proposal in this term and the topic we could potentially think about academically.

Here is the note I wrote in the online class:

During the class the lecturer mentioned the technical domain within 3D is not considered a topic for academic writing, hence I am considering choosing concept as my theme. For now, I am thinking of how ‘Anthropomorphism’ has been delivered through different animation films and how anthropomorphic characters relate to their mise-en-scene, connotations and story background.

Here are some case studies I was also thinking:

1: The boy and the beast (anthropomorphic animals).

2: Wall-E (anthropomorphic robots)

3: Toy Story (anthropomorphic toys)

4: Inside Out (anthropomorphic emotions)


Here are some potential topics I think can be discussed in my future thesis:

  • The source of anthropomorphism, early work.
  • The psychology behind using anthropomorphic characters.
  • The creation of anthropomorphiccharacterss in animation films.

Also, in the conclusion of the future thesis, I think I can use the topic to link back my own concept work.

I also found that in the book Understanding Animation, Paul Well writes that the anthropomorphism used in McCay’s Gertie the Dinosaur informs the traditional animation produced by Walt Disney on page 15. Page 28 talks about how the early animation film Bambi applied the anthropomorphic character to move beyond the realistic traditions. Page 63 mentions how Starewicz used anthropomorphic characters in his film to exaggerate the characteristics of the rat and deliver a strong natural feeling to audiences’ emotional memory.

In google scholar, this concept has been referred to animation films in lots of writings which I am expect to read and research and see how the others to discuss them:

Categories
Advanced and Experimental 3D computer Animation project 1

Week2: Idea Mood boards + Storyboard Development + 3D Previs

In this week’s session I have been given feedback on the storyboards ideas produced in the first week, and improved them by following the advice. I have also produced the matching mood board for each story idea and used the Pure reference to arrange them.

Idea 1: City Worm Girl

I have added the argument details between the worm girl and the chicken lecturer in the former’s imagination, these anthropomorphic creatures exaggerate their characteristics and pushing the narrative.

Idea 2: Pocket Fantasy

This story is surrounding the world building of people’s pocket, and not only daily items but also the relationship between characters are being exposed through the use of costumes such as the underwear which is featured in my idea.

Eventually my lecturer thinks there should be another underwear dragged out from the woman/man sitting on the foreground to balance the entire story.

Idea 3: I developed mainly this ‘food scam’ idea from a plain meal between a couple to the food is the scam which traps the rabbit in a dungeon and rescued by her fellow cat on time.

After the development of all 3 storyboards, we have been asked to select one out of three story ideas and turn into a 3D previs. And here is mine progression of the second idea ‘Pocket Fantasy’.

At the begging I used the measure tool in MAYA to make sure the scale of things in the first park scene:

I build the prop in another file and assign them different colours of the default material, I refer to any props I need to use in the scene, which benefit me from making any adjustment of their design later in the future:

I used the referring rig also and by linking the pocket to the character controller which allows me to control the animation of the pocket in my story:

Next week I will be focusing on the world building of the ‘pocket world’ and use the simple geometries or colours to represent the narrative between the girl and them, and planning out some basic animations for me to develop in the future weeks.

Categories
Collaborative

Week2: Set design + Prop Making + Material Pipelines

Started from the set design above, we were thinking of some basic concept for 5 players join a game to protect or destroy food relating back to the climate change disarsters.

We moved to focus on our main food potatoes and how could it be destroyed under extreme weather:

I built the 3D model of the Locust in MAYA and UV wrapped it:

I made specific materials for showing the effect on potatoes in substance designer, they include mould, eaten by buds (such as locust) and ruined by flood/drought, turning into fossil:

The exported materials will be applied in Substance painter and handed to the person responded for it:

I also made the model of the potato bud and thinking it could be ruined through extreme weather shown through 3D animation in MAYA:

Next week we will focus on the lookdev development of the whole game, and I will be focusing on rig the potato bud, its animation and the model of the virus.

Categories
Final Major Projects and Theis Thesis

Week 1: Session Cancelled

Categories
Advanced and Experimental 3D computer Animation project 1

Week 1: Storyboard Ideas

This week, I explored three ideas using storyboards with different camera compositions or angles. I used the reference pictures from mainly Pinterest to structure each concept and relied on simple geometries to visualize each story.

idea 1: City Worm Girl

In this idea, the main character, ‘City Worm Girl,’ is inspired by my laziness during the Christmas holiday—how I behaved like a ‘worm’ to stay in bed sleeping or eating is similar to how the creature lives in real life. By thinking deeply, there are also three stages of a worm in its life cycle: caterpillar, pupa, and butterfly. Therefore, correspondingly I have added two other stages to my concept to reflect how the protagonist is pushed and growing up eventually to complete her journey and going to the next one.

I have looked at different worm pictures for this project and found that their colour palettes are mostly in high saturation. I also think the patterns of the worm could be an interesting direction to explore the making of 3D tiled textures:

By adding more storyboard shots to my story, I have considered the possible rules of third & golden ratio to make the view more harmonious:

Idea 2: Pocket Fantasy

In this idea, the daily item of a man becomes the main inspiration to be explored. In a date between a couple in part of London, the female feels curious about what is in the pocket of the male’s jacket, therefore she starts her journey in the pocket world. In this pocket world, she found cookies, apples and chocolates which seemed quite normal in people’s daily lives, but also, she was amazed by male underwear she rarely approached in her life and had fun chasing them. This story is entertaining, engaging and fun, and it concentrates more on small items in life that people can easily ignore.

Idea 3: Food Scam

The third idea ‘Food Scam’ is mainly inspired by the overpriced food in the central of London, it tries to visualize how would food destroy a relationship between two characters in a restaurant. In this story, I tend to make miss rabbit focus on eating and enjoying her meal, but avoid the payment eventually in the end, and make mister cat to undertake the risk of the pricy food. The concept of this story is inspired by ‘Romantic Scam’ where the female utilized the guy to achieve their goals in their life. Meanwhile, I hope this story could emphasize the deliciousness of the food through my animation and the action of the character.

Categories
Design for Animation, Narrative Structures and Film Language

Week12: Critical Report Presentation

After receiving feedback from the lecturer for my audio-visual presentation, here is my final version for submission with added moving images inside. I hope you enjoy watching it:

Categories
3D Computer Animation Fundamental animation

Week12: Animation Class Final Entry

After 12 weeks of learning fundamental animation in this unit, I noticed the enjoyable way of using reference videos and hand-drawn planning poses to block and polish them in Maya. Here is the polished work combination from this term:

In addition, here is my further development of the body mechanics animation over the Christmas holiday by following the last week’s feedback:

Overall, for this unit I organize my files by creating weekly ‘project’, therefore it could help me to find reference videos and play blasts easily:

I have used the website sync sketch to upload my weekly progression and then receive the feedback.

I have understood most of the 12 principles of animation and applied them into my work, and I am looking forward to learn more of them in the future:

I have been delivered the basic knowledge of ‘X,Y,Z’ in Maya, and it helped me to think through blocking an animation:

The setting of blocking (instead of polishing the spline) an animation:

I have trying to train myself to ‘keep thinking the invisible curve’ when I am adjusting key poses, or making plans of a rigged character in the animation:

I have touched the plug-in Animbot and its Mirror tool in the walk cycle animation and found them to be quite useful:

I understood the importance of weight shift, the leg tends to be straight when the same side of the hip receives more weight:

For the animation in Maya, I could also exaggerate key poses to make them follow the animation principles and make them visually look more powerful and convincing: