In this week, I gradually developed the project into an experimental game, and I decided to call it ‘Treasure Seek’, here is how it looks like in Unreal Engine 5:

I firstly figured out the issue of collision, eventually I decided to use ‘use complex collision as simple’ to apply every model my character will be running on top. As the complex collision is more similar to the shape of the model itself.

I add a layer of moss into the main building ‘SIHEYUAN’ to give it a since of times:

Also, I built up the model of my main prop, ‘YUANBAO’ (an old treasure in China), for my player to collect in this game:

And wrote up a ‘picking up’ blue print by following the online tutorial:


Because I added 100 treasures in this project to be collected by the player during the game, I built a ‘pick up counter’ in the project:

And then combined the blueprint of the counter with the prop through a ‘sequence’:
