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Advanced and Experimental 3D computer Animation project 2

Week 6 (G): Animating dialogue (blocking)

This week, I received feedback from my reference and updated it, as it’s better not to select lines from any animation films. And here is my new reference of the line ‘Little Girl! Don’t touch that squirrel’s nuts!’ from Charlie and the chocolate factory:

And here are myself performed the line with feedback from the lecturer:

Phrasing:

Started with the terminology ‘Phrasing’, it emphasises the important part of the dialogue and the related body pose/ emotion. Normally, there is one pose for a phrasing. Thinking of what my character is thinking, as there body is usually following their mind.

And when we block the line, it’s important to understand what sound it is going to make.

Using key poses in each phrasing to dictate what’s happened in the dialogue after adjusted the timing and spacing–

After that just breaking it down and add details to it.

Phoneme: defining the shape of the character’s mouth when it speaks a specific syllable:

My blocking planning thumbnails:

Learning through online videos:

1.

  • not picking a dialogue from any TV, game or animation. My audience will be carried away.
    • Try interviews or different movies with the same actor instead.
  • Find clear dialogue, nice to listen to.
    • Need to focus on the animation
    • Searching by ears only, don’t look! So my imagination can start focusing–
    • Finding fun things in a dialogue *weird sound to have some fun with the character
  • Breakdown dialogue:
    • writing down the dialogue, breaking it down into phrases and emotional components to show my animation.
    • focusing on the sound and the flow
    • Post-to-post lip sync is to look for a landmark, or a specific moment in the dialogue. Also, the interesting sound can help. Layer passes is to do one part of the body at a time.
  • The 4 components of language:
  • Corners, Jaw, Lips, Tongue.
  • Jaw:
    • Jaw: open, graph editor goes to 1. Vice Versa
    • Jaw is the most important one
    • The graph won’t show entirely smooth curve
  • Corners:
    • in and out
    • The biggest part to make a dialogue making sence
    • it should be quick and elastic
    • experimenting with the right speed, only slowing down to see where to push
    • ‘e’ wide, ‘a’ middle, ‘o’ inner
    • however there are ways to speak the same word
  • Lip shape:
    • V, F completely rely on it
    • Some words are happening on the side of the mouth
  • Tongue:
    • The shape of the tongue can be pushed by syllable
  • Polishing:
    • concentrating on the breathing first

2.

  • Putting my hand under my jaw while talking helps me to feel the movement –> a layered animation approach
  • finding syllable frame to frame.

3.

  • making the lip sync shape
  • Applying shapes & polishing the animation

4.

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