Due to the direct drawing of tracing on reference was not allowed, I have updated my sketch for the body mechanic animation:




This week we have been focused on how to build up an animation structure by using geos and parent constraints with the body rig:

After we have had a rough structure, we build up different selection sets to adjust keys of the rig body:


Beside my hand-drawn reference, I have also used the video reference to adjust key poses in this animation blocking:


Here is my outcome for this week’s jump: