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3D Computer Animation Fundamental animation

Week 7: Polishing Walk Cycle Animation

In this week’s session, we have mainly focused on correcting the walk cycle blocking, and then polishing it, and correcting a few poses left from the polished side weightshift.

Here is the polished animation graph editor:

From this week’s notes left by the lecturer, I have noticed when the ball is walking, its body part should always not be in the middle except all the contact poses.

Hence here is what I have corrected for mainly the front view:

From there is no value on transform X of the main body in its up pose:

To give itself a slightly move by following the last pose:

Which allows its body part to build up loops in its animation blocking and polishing one:

I have also corrected the weight shift from week6, I noticed from the lecturer’s notes, when the foot is reaching the ground, we should keep it flat (with no foot roll or toe roll):

And when the foot is lifting up, we can hold it for longer:

I also tried to add more movements onto its body to build up curves when it’s doing its jobs:

The lecturer’s notes of pushing its body more through the force of the movement:

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