In this week’s session, we concentrated on improving last week’s sidewalk, making it polished, and started blocking a walking cycle by using the same rig. In the sidewalk correction, I have noticed the main body of the rig would lean on the straight leg side when it plans to move, otherwise, it will fall down without the natural support.


Here are my notes taken for planning out the blocking of the walk cycle by following the lecturer recording and the tutorial below:




In my notes, I have emphasized a few main points through keying the walk cycle blocking, such as the rotation direction of the main body in different stages and how the foot moves when it’s stepping forward. By combining the assignment given by the lecturer, here is my plan:

It is also important to know that the foot break should always be 100 throughout the entire animation, and instead of touching the toe roll, we should key the foot roll directly.

Due to this walk cycle having a lot of mirroring poses, the lecturer in the recording has introduced the plug-in called Animbot, by adding it to my Maya, it speeds up my workflow:

Foot swing in my blocking animation:

In the passing pose, feet are way further out, therefore to increase the number in transformation X.
The curve of the body movement in my blocking:
