In this week while I was waiting for the feedback from the lecturer of my progression of the animation work, I am meanwhile fix the texture of my characters and my sets.
For my characters, I adjusted the roughness of their clothes to make them looking less reflective in an unreasonable way, I built up the substance surface shader in unreal engine to make their skin become more transparent by absorbing the light.




Here is the tutorial I have watched to build up the character skin shader, to make it adjustable, I created material instance in Unreal Engine 5 to be playing around.


Beside in the imaginative scene, I have added niagaram particles to emphasize its dream like feeling, and below is the tutorial I have studied through the learning process:
And here is my result:



