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Final Major Projects and Theis FMP

Week 7: New Render Tests + Finishing Showreel + Fixing Splining

In this week, I have started with learning multiple ways of rendering in Unreal Engine 5, and did my test of deciding which rendering will be suitable for my scene.

Firstly, I watched this video, and made my notes by doing the test at the same time:

In this video, Jon has clearly introduced the way of setting up the Movie render queue as a plugin and adding multiple attributes in the settings. He has used the EXR format for image rendering and making render presets, which include things like 1. Game Override 2. Anti-aliasing 3. Colour Output 4. Console variables.

The first time test by following the tutorial is showing the high exposure images in Premiere Pro. Hence, I turn on the ‘enable tone curve’ (by not doing any further colour grading), and switch the EXR format into JPG format (to make Premiere Pro easier for identifying their colour information).

Eventually, I have also made a test by using the Render (Legacy), and here is the result. However, this method is more adaptable for feedback, which is of lower quality and more speedy to render out.

Also, in the freetime of this week I have finished the showreel of this project and this unit and here is my version, which will be shown to the lecturer and seeking for the feedback before the submission date:

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