This week starts with fixing the rest of the blocking issue happening in my scene:
- The camera should always move after characters move


- When my male character falls onto the ground, his lower body shouldn’t twist at all


- When my male character gets up, I have changed the camera angle to make the animation more fluent by hiding the difficult weigh shift


- I have make the shoulders and arms of the male more straight when he tries to apologize


After I have fixed most blocking poses, I start adding in between to my poses and splitting the scene into numerous files by matching the shot number. I studied from the technician Shihong of how to build up animation layer and so I can make my working pipeline much clear.


Beside, as I am considering the time limitation, I have started editing the showreel for this unit to show my behind the scene file and experimentations. I hope they will be helpful to support my progression in the future.


My texts for the audio:

After splining the animation, my focus of each shot is becoming condensing and refining the movements by getting rid of the unnecessary keys. I will be keep doing it for the following week and run another render test in Unreal Engine 5 to make sure the project can be completed properly.