This week, I have worked on some details left over from this project, and I have figured out some issues that happened in the blueprint with the assistance of ChatGPT and online tutorials.
Fist, I have added a background soundtrack for the level:

I built up a widget for the opening menu by studying the tutorial below:


I used my model in Maya to bake a pose and then imported it into Unreal Engine 5 for rendering the cover of the menu:

I updated the UVs, texturing of the stone lion models and displayed them on the front of the architecture:


I noticed that the polycount widget also appeared in my main menu, so I added a few notes under the character blueprint to exclude it:


I also added an opening sequence of extreme long-shot animations to showcase the structure of the first level. Here’s the result: