Categories
Advanced and Experimental 3D computer Animation project 2

Week 5 (S): Project Progression

In this week I have carried on building up my architectures and environment with the materials I built from last week:

And figuring out the most important and difficult part in this interactive project, of how to run my character’s animation blueprint from the third perspective view:

I have viewed several videos online, and I think they are the most useful ones:

  • indicating how to use the IK rig to target my character onto the UE5 character
  • shows necessary chains during targeting
  • demonstrating the way of adding body IK to the matching joint
  • indicating a new thought of retargeting the default character blueprint into my own character
  • saving time by producing the animation file of my own character
  • indicating the function of BlendSpace in UE5
  • teaching how I adjust the speed of the character animation
  • showing the blueprint I can use for my character to run in this project

Here are some screenshot to show the process:

  • Here I retarget my character by adding body IK and chains to her initial skeleton done in MAYA.
  • Here I retarget my character through animation blueprint to produce some basic animation files for using.
  • Here I use the blend space to combine my character’s animations from standing to running based on the speed.
  • Here I run an animation blueprint to control her animation from the third perspective view:

In next week I will be gradually putting all my models into the UE5 project, adding related collision to each of them, and so the player can control my character to go anywhere they want her to explore.

Leave a Reply

Your email address will not be published. Required fields are marked *