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Advanced and Experimental 3D computer Animation project 2

Week 4-5 (G): Advanced Body Mechanics Polishing

Between weeks 4 and 5, I received some feedback on the splining of my animation, and here are my notes on progressing it into the polishing stage.

Firstly, I have reviewed the walking cycle and the running cycle by reviewing my old work and the animator’s survival kit:

Secondly I have reviewed the bouncing ball principle for the mushroom:

Here are some of my other tweaks:

  • character should toward the camera more
  • the head controller controls more of rotating left and right, both neck and head go up and down together
  • when the character runs away, keeping her in a line, run to the left
  • She stays less time in her jump
  • Remember to keep the waving of characters arms

I have also watched some videos talking about polishing an animation:

1.

  • ‘Get all those details in’.
  • Considering taking out and adding frame in
  • Last time to do the timing
  • Write done checklist, starting from the most important part
  • Making sure the camera is working
  • Be careful with the curve & nodes in the graph editor, do not water my animation down. Always checking the arc in my animation.
  • The face animation polishing should start from the jaw.

2.

  • A final touch to make things organic
  • ‘Adding a little bit extra on top’
  • Maya grid helps to check the spacing and arcs, it is a way of reference and tells which part of my character stops moving
  • The wireframe mode of the character could also point out the ‘died’ part of my character, especially on their face.
  • To double check things:
    • Line of action
    • asymmetry
    • silhouette
    • energy
  • Avoid over polishing, keep our character simple

3.

  • Polishing is the last 10% of the animation
  • Helping strengthen the acting ideas
  • Making the physical movement become more believable to the audience
  • About adding and selling details—>
    • breaking my shot into frames
    • breaking my shot into phrases
  • Making things more organic
  • Adjusting frames to adjust the timing to make poses more relaxing

4.

  • Splitting the pressure through joints
  • Polishing is about pushing the pose
  • One part of the body movement can influence the other parts
  • Adding geometry to show the interaction between the character and the environment

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