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Advanced and Experimental 3D computer Animation project 2

Week 3 (G): Advanced Body Mechanics Splining

In this week I have been focused on adjusting the blocking of my animation with the weekly feedback, and gradually moving onto making my animation SPLINED. Here are some notes I have done below.

A few adjustments I have done based on the feedback:

  1. Giving time for my character to observe the mushroom
  2. Rotating the root when she is doing the jump
  3. Try to avoid the overlapping poses

Cleaning up order:

Tips for Splining: How to avoid “Spline Depression” – YouTube

  • Breaking down shots into manageable chunks
    o Bring things under-control
    o Working in frame chunks, or body chunks
  • Using the arc tracker
    o The action should please the vision
  • Don’t allow the computer to decide things which I can decide
    o Working with the Graphic Editor
  • Sometimes the best way forward is to delete keys
    o Re-blocking or re-animating some shots if they look confusing
  • Auto/Linear Tangents can prevent unnecessary overshoot
    o Manually checking the graphic editor

Splining Tutorial 1: Make Curves Pretty : Splining 101

  • Selecting everything first
    o Key every two frames
    o Working with setting showing ‘AUTO &AUTO’, turning blocking to AUTO as well–> it’s splined

– Starting from the transformation and rotation of the root

o Picking a nice section and make it digestible
o Work section by section with all controllers
o 30-40 frames each time?
o Thinking what my character is thinking
o Looking for whooshing motion, tightening everything
o Do nice clean shape of the graph

Splining Tutorial 2: Animation Tutorial with Pro Animator – Part 3: Splining

  • Converting all keys into AUTO-TANGENT
  • No need of my reference
  • Translate X: Moving towards the camera
    • Deleting unimportant keys
  • Translate Y: It shows the weigh of the character which is the most important one
  • Do nice smooth curve & movement by deleting keys
  • Go through each curve but only for this mover is the most important one, which drives everything
  • Polishing on more important parts, like head, instead of unimportant area like knees.

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