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Advanced and Experimental 3D computer Animation project 2

Week 1 (G): Advanced Body Mechanics Planning

IN this week we are planning out the animation to show the advanced body mechanics for the following five weeks by following the workflow below:

Here are a few of my notes:

Pantomime

-Mr Bean

-expressive bodily or facial movements of the performers

We want the character to be acting with the body:

(creating clear full body expression)

  • Keep the animation clear and simple, use rules of third, composition and colours
  • Lock the camera

Idea:

  • If there is no primary idea, looking at YouTube
  • Draw thumbnails
  • Capturing the essence in my shot
  • Pushing the pose, no tracing on my reference
  • Needing a desire. Point a&b, what happened to both of them…
  • About 5 seconds
  • Showing the personality of the character
  • No pure body mechanic
  • adding more narrative, creating some anticipation, showing the contrast of the character
  • entertaining

Here are my initial idea between the character, frog he wants to reach, and the mushroom as a problem between them.

Here are my combined reference video shot during in the class:

Here are my thumbnails and sketches created for the planning of it:

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