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Collaborative

Week2: Set design + Prop Making + Material Pipelines

Started from the set design above, we were thinking of some basic concept for 5 players join a game to protect or destroy food relating back to the climate change disarsters.

We moved to focus on our main food potatoes and how could it be destroyed under extreme weather:

I built the 3D model of the Locust in MAYA and UV wrapped it:

I made specific materials for showing the effect on potatoes in substance designer, they include mould, eaten by buds (such as locust) and ruined by flood/drought, turning into fossil:

The exported materials will be applied in Substance painter and handed to the person responded for it:

I also made the model of the potato bud and thinking it could be ruined through extreme weather shown through 3D animation in MAYA:

Next week we will focus on the lookdev development of the whole game, and I will be focusing on rig the potato bud, its animation and the model of the virus.

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