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3D Computer Animation Fundamental animation

Week 9: Polishing Animation + Body Mechanics Planning

In this week, I have kept polishing the animation from the last few weeks to make them looking better with the notes left from the lecturer and animator from the Siggraph event.

For the walking cycle in the side view, there are still some knee pops happening, therefore by rotating the rotation Z of the walker rig and adjusting its foot roll, I tried to fix them:

I keyed the whole rig for three frames before I adjusted any specific frame on the middle, to make sure the change won’t infect the other two.

For the weight shift I have been given advise of making the walker’s foot hold longer when it’s lifting up on the frame 25 and making a curve for it:

Also to make it more fluent, I keep the hip of the rig moving in the end without too many frames being keyed:

Also, this week we have started planning the animation of the body mechanics, here are some notes I have done in the class:

Here is the reference video I have shot in class with my class mate after editing in premiere pro:

I mainly worked on the planning by using the edited reference video in the Photoshop with drawings on top to analysis its body mechanics, and here is my result:

In addition, I have tried to set up cameras in maya by using my reference and the image plane.

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