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3D Computer Animation Fundamental animation

Week 8: Polishing Walk Cycle Animation

In this week, I have kept working on polishing the weight shift and the walk cycle.

First of all, for the walk cycle, I have made the movement of the body looking more fluent, by following the note given by the lecturer:

I then add toe roll to one of the feet in this walking cycle:

To achieve the fluent knee bend of the animation, I have decrease and increase the rotation X between the down pose and the up pose:

By adjusting the foot position, I try to let the movement to build up curves:

I will wait to receive more feedback from this Friday.

For the weight shift I have mainly checked the starting point of the hip to follow the movement of the feet and the distance of them, I tried to adjust the graph editor to make the movement more fluent:

In Tuesday night, I have also went to the event of Siggraph and receiving feedback from other industrial animators, have noticed I shouldn’t let the movement of it suddenly stopped at the middle, but keep the curve fluent in the graph editor:

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