In this week’s session, we have mainly looked at the control rig in UE5 and the blue print of changing or building up a character’s rig. First of all, we have downloaded the FAB to Ue5 and added its plug-in into our project:

By quickly downloading a paragon from the FAB, we were experimenting with adding UE5’s rig to its mesh.

After that, we were trying to learn the process of editing an existing skeletal in UE5 through the plug-in below, and the control rig added to the project.

Within the control rig, we could change the transformation of different joints, such as changing the root joint to three 0 in its transformation.

Within the control rig, we could also adjust the rig by deleting and adding new rigs within its hierarchy.

As the added rig tends to appear on the middle of the mesh, we can use the transform tool to drag it one by one.

After adjusting the rig, it’s also important to bind skin and check the skin weights in UE5.

After that, we downloaded a control rig pack from the FAB, it has some already rigged characters for us to play and study:

We looked at their blueprints and played with the control rig by setting and controlling the bone and controller, through following the tutorial:


It’s also important to learn the way to change the shape, and side of controllers as different characters are having different shapes:

Always remember to ‘GET THE BONE, and SET THE CONTROLLER’.

After the lesson, my lecturer gave me quick feedback on my assignment. She pointed out some shots in my animation that needed to zoom out a bit, and I needed to review the camera movement after I finished the robot animation.

Also I found some online tutorials might be helpful for me to build fire in my scene: