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3D Computer Animation Fundamental immersion

Week 4: Session + Project Progression

In this week’s session, we have mainly focused on the material in UE5 and the function of subsequence in the animation sequencer:

In my own time, I have kept focusing on building up my cyberpunk world for my tattoo robot, I first finished some texture of my model in Substance Painter, adding projection and paint stroke to make the whole style more stylized:

As I thought the robot may make mess in its set therefore I add layers of spray on its furniture used in its set:

And also, on top of itself:

I added foliage in the set through the foliage mode in UE5:

As the tattoo robot works on the organic dummy or flesh, I have added these pictures into my reference mainly for this week:

As the organic part always combines with the hard surface part in the cyberpunk world, I have worked on the dummy model all in Zbrush, including the retopology, Z-remesh, projection and UV wrap through polygroups:

Process of showing re-topologizing & polishing on Dummy hard surface models in Zbrush:

Process of showing working on Dummy polygroups and UV wrap in Zbrush:

Process of showing working on model projection in Zbrush:

Process of showing organising UVs and Udims of dummies in Maya after finished my model build-up in Zbrush:

In addition, by making my own alpha maps in Zbrush, I can add specific pattern on top of the dummy as a decoration:

The work I have done this week above has been highly supported by the book Beginner’s guide to Zbrush by 3dtotalpublishing:

in page 153, it indicates how to work on retopology in zbrush by using zsphere:

And I have summarized my own pipeline of working on hard surface in Zbrush after refining the pipeline taught in this book, here is my note:

In the first project of the book has also indicated how to make good polygroups on a human model:

I used all these good references written by professionals to push the assignment work, next week I will be focusing on finishing the model in the set and the blocking of my main character and the camera.

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