In this week’s session, we have overviewed some fundamental things in UE5. Started by creating a new project and building up fundamental lighting through an environment lighting mixer as shown below.

While building up the light, we have been taught that pressing control + L and then holding the control bottom is the way to directly set the sunlight direction.

After the lighting, we opened the material. The material panel has different nodes, mainly we use constant to build up the colour and other passes.

As we want to import some models into the workshop, the quixel bridge in the engine is a quick way to grab them with existing materials.



While we were playing with models, we were taught that Nanite can support the quality of a big scene, to make sure the camera captures a specific amount of geometries instead of rendering all of them.

There is also an extra way of adding content to the project, for example, some additional models after a project has been created in the engine.

In addition, we have been mentioned the targeted shadow in UE5 project should always keep as SM6 in the project setting.

We are allowed to add different levels to a projects to build up layers:

Generally, there are a few important settings in each UE5 project: world partition, world setting and levels as shown below in my screenshot:

We can create multiple sub-levels in unreal engine 5 to put different types of actors in them:

We can drag everything from the sublevel to the main level, and when we change the position of the object in the main level it also changes the position of the object in the sublevel with the corresponding blue level name.

In the end of the session, I have also received some feedback from the lecturer with my assignment, tattoo robot idea:
- I could think about an aim or dream of my main character, for example, it wants to open a tattoo shop based on it wanting to be rich in the cyberpunk world, therefore it keeps practising on different dummies while destroying most of them.
- I could think of the effect of showing how the tattoo robot destroys most of the dummies in its working flow, as there can be more interaction between my main character and all the props. And showing how dummies suffer from its plan in my story…